Counter Hack - Leading the Anti-Cheat Movement

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There are four types of hacks for Battlefield 1942 at the moment, and all of them deadly: Accuracy, Speed, Fog, and Wall hack. This popular release from Electronic Arts could become the next World War II favorite if they play their cards right, and their trump card being eliminating hacks.

Accuracy

The Accuracy hack almost doubles your accuracy, decreasing the distance your bullet can stray from its target. This is not an aimbot, since it does not move your crosshairs over the person, but it greatly increases your chance of hitting them, especially at great distances. Snipers can gain an upper hand and always hit their target, and close combat assault players can unload a clip without worrying about the recoil killing their accuracy. There is also no know way of detecting this cheat from a player or administrator’s point of view. You cannot prove that someone’s aim is too good, and you will have to leave it up to other obvious hacks the player can use later.

Speed

The Speed hack doubles your speed in many aspects: firing rates, how fast your vehicle can “corner” (turn, maneuverability), and halves reload and cool-down time. Imaging a Battleship or Destroyer firing as fast as a Tank. Imaging a tank firing as fast as Anti-Aircraft Guns. Imagine Anti-Aircraft Guns firing as fast as an assault unit. Imaging an assault unit firing as fast as a machine gun. Imaging a machine gun unloading at incredibly speeds, and their cool down time cut in half. Did I paint a pretty glum picture? Sorry, it is reality with the speed hack. However, it is easy to spot. If you see a destroyer unloading its payload twice as fast as its enemy destroyer, they are cheating. Also, planes will be extremely choppy and turn too sharp then they should (note: just being choppy is not a sign of cheating, it’s a sign of your computer falling behind with the game play on the server), they are cheating. Gaming administrators need to be on their toes, with CD Key Generators created, anyone can play, including punks who are looking to ruin your fun.

Fog Hack

I could not get this hack to work properly on my system, but it does not mean it isn’t possible for other computers. Good thing, when I activated the fog hack, it made my system chug pretty bad, and a 2.0 Ghz GeForce 4 Ti 1 gig ram system that handles BF1942 well doesn’t chug like that. The concept being a sniper could snipe a person across the map being able to see their target through the fog. People spectating can easily notice a person killing people through the fog, but its hard to notice while actually playing.

Wall Hack

This hack I couldn’t get to work, and in fact hindered my system greatly. When I loaded the game, I was privileged to see a grayscale version of Battlefield 1942:
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The concept, like other wall hacks, is to be able to spot your opponents through walls. However, it only made the game fog so thick it was a gray sheet. Which is nice, since it would confuse the heck out of any newbie trying to cheat on Battlefield 1942. Unfortunately, the current hack out was rushed, and I believe this feature will be in full force in future releases.

Mirror Damage TKers Exploit

We tried setting friendly fire damage to mirror at 200% in the hope that TKer's would be discouraged. The idea being that anyone who shoots at a friend would receive twice as much damage as thay caused to their team mate. All went well for a while until we started to spot some very odd behaviour be some players. People were jumping in front of aircraft and tanks and the vehicle would come screaching to a halt and they'd jump in.
It finally dawned on us that the TKers were abusing mirror damage to steal vehicles and TK on the stealth. By jumping in front of a vehicle they forced the 200% mirror damage onto the player who's vehicle they were trying to steal. If they timed it right they could kill the player inside, steal their vehicle, get away with only losing half their health and all at little risk of getting kicked as " I didn't TK him - he crashed into me".
The only solution we found was to lower the mirror damage back down to 100%. This stopped the abuse and forced the TKers back to using thier normal ways.

Market Garden Exploit

We noticed that parachutes were opening INSIDE the building opposite the bunker at the steel bridge. After investigation it we discovered that some players were attempting to gain access to a blocked off area by exploiting a fault in collision detection.
The blocked off area beneath the house next to the stairs can be accessed by a player standing on the stair railing at the top of the building, jumping into the stairwell and pulling the rip cord. By doing this the player is able to ger thier parachute open and drift through the walls and floors while inside the building. In most cases the player is ejected from the building or dies when emerging inside the walls, but with practice a skilled cheat can make a tight turn and stay within the confines of the building. Once on the ground the player can see through the walls without being seen but not fire or throw grenades. However any player hiding there can hold the control flag at the steel bridge indefinately without being found.
Server Admins need to watch for parachutes emerging through the walls of this building. It is likely that any player trying this exploit will have to make several attempts to get it right so you should be observant to anyone dying repeatedly in a shot space of time and make occasional visits inside the blanked off room whilst in free camera mode especially if the steel bridge flag has been grey for a significant time.

What can you do?

Honestly, nothing if you are not a server owner or have administrator. If you believe someone is cheating, unless an Administrator is on to ban them, you can only leave. It is in the hands of the programmers over at Electronic Arts to block these cheats, unless they want to employee EvenBalance. Only time can tell, but we are looking into trying to help EA in anyway we can.

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